
At this point you can basically "rush" yourself. (you can use gem shrines to upgrade chipped gems all the way up to perfect) At level 17, put Tal+Eth into a 2os armor to make Stealth.Īt level 18, one point into Teleport and one point into Glacial Spike. I usually do 1 Tir in a helmet and then a flawless/perfect Sapphire in there. At level 14, put one Tir rune into your staff and another 1 or 2 into a helmet. Start or continue running normal Countess for a Ral rune, Tal rune, Eth rune, and 2-3 Tir runes. At level 12, equip your staff and dump all points into Fire Ball until level 18. The reason I do this at level 11 is because you only need to look at staves that are red and unusable as Fire Ball is a level 12 skill.

It will hit harder than Fire Bolt and not cost mana so you can shoot forever.)Īt level 11, start shopping Akara for a 2os staff with +2-3 Fire Ball on it. (If you find your Fire Bolt is weak before you get Fire Ball at level 12 since you only have a few points into it, I generally shop a 3soc bow from Charsi and put 3x chipped topaz inside. Spare points into Fire Bolt or save points, you get the same result either way.Īt level 6, one point into Frost Nova, Ice Blast, Static Field, Telekinesis. Start by putting points into all the level 1 req's you need. Here's a copy and paste of a guide I made a couple weeks ago: My god the bots in this sub are horrendous, they remove basically any comment. This build (without meteor, with enchant, maxed fire mastery and 10 points on cold mastery) is finished at level 90, resetting skills is not necessary. Somewhere along the way throw a point on enchant to help your mercenary, and any party member/merc/minion in multiplayer however thanks to the extra points you need to put on prerequisites mastery will give more damage on a given level unless meteor is maxed (at around level 90, if ever)

at level 30 put a point on fire and cold masteries, and a point on frozen orb up to max (at level 49).around level 20-22 start opening up the cold tree towards frozen orb.on the first 11 levels put 1 point on warmth, frozen armour, static field, telekinesis and 7 point on fire bolt.
